Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!.Everything you need to know about the Creation Kit!.Community Discussions based around various themes.Tips for figuring out what's causing your issues! Maintained by /u/Thallassa.A community curated list of 'essential mods.'.A comprehensive list of many guides and resources covering a wide variety of topics.If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are.If you are brand new to modding work through this before asking where to start.You may not post about questions that are answered in the FAQ.
It is a very powerful tool, if you look at Skyrim Nexus Mods and check out some of the wonderful mods created using it, you can see just how far this tool can take you.Submit Help Post Submit Text Post Posting Rules FiltersĪdd, ,, , or in the title of your post so posts can be filtered! Unfilter Using Mods I hope that you enjoyed this article and it has helped you to better understand the Creation Kit.
Once we have a familiarity with both of these concepts, we looked at the various windows that make up the Creation Kit: Placing new objects in the Render Window so that they can be connected to existing objects quickly and easily.There are a number of small hurdles you need to get over to be able to efficiently use and enjoy the kit. As a learner myself, I found that the videos and tutorials I was following skipped too quickly past the very basics. In this article, I have covered the very basics of using the Skyrim Creation Kit. When it is rotated so that the piece fits, let go of the button.Īdd another corner so that you have two wall pieces and two corners like this. To rotate a piece, simply select it and press and hold the right mouse button.To ensure that you have no gaps between the objects, zoom in and out and also rotate your objects to check for gaps.Go ahead and make your third wall piece NorRmSmCorIn01. This will allow you to replace the object with another. Should you want a different object than the first (for example a Corner piece), select the duplicate and press Control F. This method is less accurate than the first and I would recommend using only the first method for now. The second method is to drag the object from the Object Window as before, but drag it on top of the original object.You can then drag it and click it easily into place next to the first wall. The second object is on top of the first. Another object will appear in the Cell View. Now that you have a rudimentary understanding of what all the views do, it is time to start creating your first mod. The Basics of Creating a Simple Skyrim Mod This will also list all the objects that you have added to your mods on the right-hand side. This lists all the cells in Skyrim as well as any that you create for your mods. You can move around inside the window and also zoom in and out (we will cover this in more detail shortly). The Render Window renders your mod so that you can see how it will look in-game.You will use this window a lot while creating mods. You can see that the left-hand tree has all of the categories of objects and the right-hand panel has the objects that are stored in a category. The Object Window is where all the objects that you can add to mods are stored.The majority of these buttons are not needed for a beginner, so we will largely leave these alone at the moment. The first is the Creation Kit itself, which has the menus and a number of buttons.As you can see, it is made up of a number of separate windows called views.